EIGHT UPDATE : End of fight. The main animation is finished, I'm starting to add the details like muzzle shots and impact. Then adding some lights, and it's good to be render :D And since we got more time to the date limit, I might do an introduction and an ending into a cinematic way to this action sequence ! [ame]…
There is a env variable you can enable so that Maya prints out any compile errors to the shell. Maybe that is helpful? (ShaderFX tells you what that env variable is when you first open the UI) But if you want to support all the different viewport modes that Maya has, then you have little choice but to add code for each…
Definitely looks odd, kind of blobbish, or several blobs melded together. In my experience this is more representative, and to boot has a more distinctive shape: Polycount is highly subjective. What's it for? A modern high end triple A game? A next gen game? A mobile game? A mobile high end game? It could range from high…
@Kanga Thank you! You don't like the costume? :D @ Steven Yeah a the start i tried various gestures and hunches for the body, but in the end i ended with a more natural look because felt better (not only to me). That sai i'll try when posing to give him a more hunched look (@durkel) Ty guys for awesome feedback, much…
Rough sketch of some ideas for size and debris during lunch. I will be more deliberate about my color choices in the end but I just wanted to see what that bold pop would feel like on him. I think I will stay exaggerated with the colors in the end anyway. It reminds me of Las Vegas or paint drums. Definitely out of his…
Alright I recorded the process of how I unwrapped my low poly and applied my texture on livestream:http://www.livestream.com/scizz/video?clipId=pla_b159d138-38bf-492b-94c7-1e9de464ec4c I ended up with this: And this is what I end up with in UDK: Does anyone know why this is?? I feel like its just something I have to fix in…
There are a few reasons why devs prefer iOS. On the technical end, Apple has much better version control. On the financial end, I've read that iOS users are more likely to make in-app purchases. It's hard to tell why, but I think it's because Apple nurtures consumer culture more. (I don't mean that as a negative thing,…
What is the end result you're trying to achieve? Can you show some reference photos? How is the end result going to be viewed? In a game, third person camera, running across the roof? Looking down from high above the roofs, rendered in Blender? Tiles are typically overlapped, not using grout or concrete between them.…
The basic theory is you take the result from the diffuse light and feed that into a texture lookup's U or V coordinate (depending on if you use a lying or standing ramp). That way, if the diffuse calculation gives a a light color, it will sample in one end of the ramp, and if it's a dark color it would sample in the other…
I haven't meet this issue, but I think its because I always unwrap first, and add the custom normals at the very end. This can be a simple workaround. I add them at the very end because Max like to reset the normals on detach, and on adding specific modifiers. So adding them after the model is done won't leave a chance for…