I think it's mostly a lighting issue. If you're baking lightmaps it's fine, but if it's gonna be vertex shaded, might look bad. I'd go with floaters and then cut/weld what ends up looking bad.
Yea I got the email, it was in a bad spot, at a bad time and it was the first meeting in a long time. Hopefully they don't need me to tell them they couldn't plan their way out of a wet paper bag...
About us. Doctor Entertainment was founded in Uppsala, Sweden in may 2009 by two programmers with 20 man-years of game development experience between them. Earlier we have been working on titles such as Battlefield: Modern Combat, Battlefield 2: Bad Company, The Darkness, Kula World and Riddick. We are now working on…
Very clean work and pretty cool concept as well. I feel your latest shot could look even better with a less flat lighting pass however. Regardless nicely done!
Here's little update thought I'd toss it up before I went to bed, its a WIP of a smaller sword. anyway off to bed, crits and comments are more then welcome.
This....a thousand times this. Other than that, i cant recall ever getting bad advice, especially not from here. Might have gotten, one or two "it looks bad, fix it".
This is bad advice... use booleans all you want, just make sure you check the transition geo after. Sometimes there will be bad or duplicate verts you have to collapse.
As I understand it Americans prefer their beer freezing cold because many had experience with Bud and that is only tolerable if you freeze it so cold that it numbs your taste buds.