The plates line up in the concept because they deform with the armor pieces, getting wider and smaller as needed like if the armor pieces were made from deformed planes. The fastest way to generate something similar now you already modeled the armor depends on your familiarity with your 3d packages and whether you need the…
Hey everyone! Still alive :p Here are some new screenshots, mostly did a lot of invisible work like tidying up the materials and the whole project, but also added some new stuff, tweaked some old stuff :) . Also started using Skylight and been fiddling with Post Process, not sure if I made it look better or worse haha.…
I made some good progress on the neck and am beginning to move down through the torso.. The forms of the back have always been a thorn in my side. There are only a few large muscles that occupy a majority of the back's surface, but there are just so many subtle changes in mass, direction, and curvature that I frequently to…
all engines i know are reading uvs outside of the 0-1 space... if you scale your uvs up 10 times you get a tiled texture... and if you move the uvs to 1-2 it will also work cause of the wrapping... if you are goin to stack uvs in 0-1 with different textures you need two materials to get them working... and if you move some…
Thanks Dmellott, I totally agree that it looks too much like solid gold. And so, I played around with the textures to get it more in line with the material from the concept, like bronze/copper. I still wanna work in a little color variation on the metal but I'm pretty happy with the direction its taking. More tweaks here…
Thx for the comments:) I have this one wrapped up already but I'll definately add darker shadows in my next project. *Evil -- It's based on BRINK's container city, but I didn't want to just copy that. It's not that I don't like what SplashDamage did with container city (I really like it), but it's more that making a…
Hey thanks Aim :) I'll try to put in some more of the detail One of the problems I've run into already is the steps :( I want to push this back, however I know that can't simply be done due to the connecting geometry. I've been trying to wrap my head about going about this but I can't find a solution. Basically, I want…
Agreed. As an outsider living in the US, the past 4 years or so has shown me some of the worst political pandering and clearly bough & paid for bullshit Ive ever experienced in my life. It happens everywhere but my goodness. And far too many people get so wrapped up in their 'party' allegiance they'll agree to pretty much…
thanks dude :D Mundo is kind of the guy that goes on a rampage and stuff so i don't think that moving the syringe would work because he may accidentally hit it while doing his thing, i really think that on his back is the spot that makes the most sense. anyway, today i did another sketch to figure out his ''real life''…
Started re-making the outer shell today and I am surprised with it considering I made each part separate and they all lined up, made me feel special inside. Still a lot to do but hopefully wrap it up next weekend if time permits. Then low and textures possibly, we'll see, I really would love to set this up in ue4, maybe…