People have some sweet blockouts going on. @Dawars: Watch out for highlighting the edges on your wine bottle. You want it to appear round. Plus go bigger and bolder with your details, those things on the cork probably won't be seen unless you're close up. @monkeymintaka: Nice 2d blockout, super useful. @Silver Spade: Yeah…
Delega outlined a pretty good solution to keep it all quads but that could have some unintended consequences depending on what you plan to do with the model. You can use tri's and ngons in high poly modeling you just need to be careful how they effect edge loops (which might effect your edge selections/workflow) and…
Update on this problem. Obscura thanks for the idea, but doesn't work in my case. The GI is being calculated independently for each face, which creates seams along the edges. Also, since I need to output six separate bitmaps, baking won't work because it makes 1 image. What I've tried so far: 1. Rendering from six cameras.…
The myth that bevel edges = same performance is WRONG. For two very important reasons: A. Vert count is important, but triangle count is also important, vert count may be more important but traingales are certainly not free. Adding bevels instead of smoothing groups will result in worse performance, this is a fact. It may…
Nothing really beats reducing polys by hand in any app. But there are some pretty good plug-ins available that do a pretty good job of reducing polys. I'm not sure what 3D app you're using but there is one for 3dsMax called PolyCruncher that does a pretty good job at not messing up your UV's, but can mess up the topology…
I haven't noticed a difference in the cut tool but then I stopped having trouble with it around max2008. If I had to guess you're trying to cut/create edges in vert mode? Try cutting/creating edges in edge or poly mode and see if that is any better. Next check the scale of your scene and the snap settings. It would be…
This is a hard thing to do Scott; give an animal a humanesque stance and demeanour. But i think you've pulled it off. The armour looks a little 'airbrushed' right now. I Perhaps it just needs some texture. Still perhaps it wont really matter If it's getting an env. map. As for the edge flow issue, well, it's not nearly as…
Select the faces that make up the planar area on the front, right-click, and disconnect the components. This may make the beveled area appear two hard though, so you'll have to add an extra edge-loop so that the beveled top/bottom ends up planar with the disconnected faces. Notice the normals where the flat face meet the…
Yeah, I'm still working on the 1 spot, I just threw a couple pieces together to present the idea a bit better. I do have about half of the edges chamfered, still have more to do, but don't want to make them all where they bake in the same way either. I have quite a bit more sub-d than what's really noticeable in the…
MODO | Wireframe Texture with Edge Selection Sets This quick tip shows using the Wireframe Texture with Edge
Selection Sets in MODO. http://www.pixelfondue.com/blog/2017/4/7/modo-wireframe-texture-with-edge-selection-sets