Sorry for my harsh post. But I am kinda shocked how someone with 15 years experience can post something like this. I would have understood if a junior posts those rates, at least then you can explain why he is really wrong with those and open his eyes. No idea how Michael made a living so far, I guess with pirated…
Long time no see. Thanks to everyone that commented and offered their thoughts last time when I first posted this. So Betty was completed recently. My partners and I have received really good feedback so far from the backers and the figure is now being painted by award winning master Ben Komets. I'll shut up now and post…
Hello guys, First of all Happy new year to every one. @Stavaas Yes indeed, I did removed all the stains of the first scene, and I removed some more in the second scene. I will try to improve some other stuff like you said on this scene, cause there is a lack of detail. @Dweenietodd Thanks for the kind word and the follow…
I think this is your problem. You don't need to do that. You can create your terrain however you want and then model the road to match that terrain. You can break up your road into pieces but they don't have to be modular pieces. What I mean by that is that usually modular road sections (say for a city) will consist of a…
Curve editor is a tool you will need to use a lot, I don't care what the posters above say :) It's something you'll want to just leave open on the 2nd screen or down below whenever you're past the blocking stage. Like Slipsius said above it is not a tool you animate "in", you animate in the viewport, but you will also end…
Calling this done! :D I was not aiming at game rez , so it's pretty high on both polycount and texture size! Stats : -4k Albedo/Microsurface/Reflectivity/Normal for the whole helmet. -1k for the HUD on the visor -43399 tris You can kind a little more here (Don't want to flood too much here! ) :…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
Update from my model here. So figure I model him after Achilles we read him in my Western Lit class. Total poly limit of him is at 4554. Have not zbrush him yet. I want to pose him, but I have been having trouble thinking of how people do it on here. How do everyone do it? Should I make a rig for him and then pose him or…