Hello, Thanks for taking the time to help. I'm trying to create a landscape similar to the image below. The camera starts roughly 250 meters above the ground, moves toward a wind turbine, then descends vertically to ground level before entering the turbine. I'm using 3ds Max 2027 with Arnold for rendering. As a reference,…
The visual development that Frederick Gardner had in SCOOB and The Iron Giant are other huge references (dashboard). I didn't have 1 main Jetson reference. I just needed to capture the perfect or near-perfect silhouette and add details from there. PBR in Arnold for stills and maybe into Unreal to add simple functionality…
Heyas, Lurked for a bit, finally getting around to posting. :) Been working on some Team Fortress 2 items, and I'd like to modify some accompanying animations (or at least use the existing ones as a basis for making new ones). I use XSI Mod Tool 6. I'm having a lot of problems importing smd files for tweaking animations;…
Hello there everyone! We are trying working on a supernatural-fantasy series called Fall of Enchantment. This series has six main characters and it is also action and magic heavy, which is why we are looking for more people to join our effort. Our team is currently 14 members strong(ranging from writers, 3d modelers, music…
Hey everyone, I posted here: http://www.polycount.com/forum/showthread.php?t=138397 as well in the 'unpaid' section. My name is Justin and I am the Project Lead for INT. We are a Sci-Fi, RPG, styled as a 'space western'. The game focuses on party combat, exploration, and quests in addition to other elements such as…
copied from vgcats: [ QUOTE ] Found this funny. "In regards to your latest strip, I just thought I'd put another spin on this spooky mystery. Stop me if you've heard this one already. The gyroids are based on haniwa, which are clay dolls that the ancient Japanese used to mark dead people's tombs way back in oh, let's say…