This is really good man looking forward to when it all comes together. I know trade secrets and all but could you be wiling to post your model with the wireframe visible...would like to see them if your willing to share. Keep it up :)
Did you bake after mirroring the model, or before? It needs the same vertex nornals to be seamless, but mirroring changes the nomals, so you must bake after. Also, can you show a backface culled wireframe? The triangulation needs to be mirrored too.
what are you trying to achieve? are you looking for feedback on how to make it a game ready model? how to make it look like a photograph? lighting it properly? getting the wireframes right? texturing? ... also always have references at hand when doing something
Here's some more stuff I neglected to post lately: I could probably clean up the wireframe considerably... Maybe I should look into using Hand Plane so I can cut out some of the supporting geometry too
no extraction needed to check out the models. just open the sdk model viewer from the tools section. left 4 dead/2 models are definitely worth checking out. also check out this thread from wireframe images and how to on extracting.
First Blockout Iteration Made the HP with changing the side lights, adding a bottom one, and the main gear of the door. LP and Bakes, exported some parts of the door in zbrush to stamp some Alpha Assembled together, Open Version, Close Versione with a Wireframe
illybang is right - that flickering ("Z-fighting") is caused by the pieces overlapping. It looks like the pieces aren't a size that will snap to the grid nicely - ensure they are exactly 256 units long. Could you also post a screenshot of the top-down wireframe view in UDK?
Time for an image dump! Done now, pulled an all-nighter to get all of the presentation stuff done. Steam Workshop Page Main Presentation Image Highpoly/Low Poly Wireframe Texture sheet Bow Reference sheet Helmet Reference sheet
things are moving along with the weapon. I'm gonna clean up the topology a bit later but want to show my wireframe, like I said before I'm not baking down any beveled edges but instead going with a higher polycount for my mesh.
The design looks awesome. However, the image is way too small and there's also the compression problem.... To really show the details, you gotta upload a much bigger image (and with better compression). Wireframe shots would be nice too. Anyway, i liked the design.