Do you mean that you have a double sided piece of clothing, and that the weights on one side are different than the back side? quickest way to solve that which I know if is to select by vertex and apply weights by flood fill. Then you can smooth it afterwards if needed. This way you can make a vertex selection in wireframe…
NO in modifier stack select your edit poly, select all faces and click hide. Should do the trick. There are other options how to do this for sure as well.
Could be that your scale isn't set to (1,1,1), really common pitfall. Select the cylinders that are unwrapping distorted, press Ctrl-A, select 'Scale'...then try unwrapping again.
Select and delete and so on in edit poly. Or you might try to select all the edges on your model and hitting delete. < wont work, deletes the whole mesh
You can select polygons and use Detach in the Editable Poly rollout of the Modify panel to make the selected polygons into a separate unique object, if that's what you mean.
When I'm in editable poly mode, and I select faces, it selects the edges that make up that face instead of highlighting the whole face in red. I just like when the whole face is in red, anyone know how to change this.
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Maybe you could copy and paste UVs. In the UV window, select one of the shells, rclick> copy. Select another rclick>paste and it'll hopefully fit and snap one to the other.