no you re not doing it right, you re just creating n-gons (polygons with more sides than 4) ...the resulting triangle count will be the same, as the engine will triangulate the polygons in the end. the ski-thingies look out of style than the rest of the vehicle. you should look into some period correct hydroplanes to get a…
From what I've seen so far it is hard to find good resources for realtime vfx as it is basically a mixture of a lot of different disciplines such as lighting, shading, texturing etc. However, here are some tutorials: https://www.youtube.com/watch?v=fwKQyDZ4ark And his blog is pure awesomeness:…
All the pillows look photoshopped in? You have this weird haloing effect going on around some of the props like it was a bad composite. And the pillow in the middle (right behind the hooka bong) is going through the little dip on the floor. Also you might knock back the self-illumination on the 2 windows... they pop a bit…
I suspect they're shifting UVs in that example, the same way animated sprites are usually handled in 2d games - the image is non square so i suspect it's not just the one texture in what you've posted There's no really straightforward way to set that up in max - whatever you do it's going to involve either parameter…
When you mentioned the lack of storyline, Battle for Wesnoth was the first to pop into my head, yeah. Have you got anymore info? I'm just going to list a few turnbased strategy titles now, but chances are those won't be it: -Heroes of Might & Magic -Age of Wonders -Netstorm: islands of war (realtime, but I think it was…
Higher spec for the body (and stronger lighting)...also higher res images :D that last one is rendered with MRay, the ones above (and earlier posts) are grabed from the Viewport using a Standard DirectX Material...Max Realtime Display would not do my textures justise, no matter how crappy they are :D If I'd do it again,…
saw two seasons myself. somehow addictive at first, but after a while it always became stupid and unbelievable and ... and ... argh! the basic concept of a realtime-show seems fine, but all this lonesome-warrior thing really wears off quickly. his actions are as believable as taken from some super-hero comic strip. whith…
@Chronic: That method is definitely nicer than an overlay, though it still leaves details looking flat, and not lighting from the right direction. Here's an animated comparison: CrazyBump's mixer is also somewhat nicer to the artist, because it lets you adjust each layer's strength with a realtime 3D preview. Alas, it does…
With some concept of realtime 3D and a business background, sounds like a producer role might work out? Without a solid industry background, I think you're better off looking at the larger studios/companies. They have more roles that tend to be suited to people coming in from other industries. Are you willing to relocate?…
yeah, indeed, it is somewhat easier to make some cool fx in realtime graphics code than teaching max scanline renderer to do the same. I guess we will see more gpu-based renderers soon, things tend to become more flexible and easier to use... then again its one thing for a single object, and totally different if a full…