I love your rocks. Great job! But I have a little bit a concern about the very thin elements for the throne. Could look bit pixelated from distance in Unreal.
the props look great but a 1024 for each might be a little excessive, I think a 512 would suffice given the size and the pixel ratio each one would be even on a massive HDTV.
thats why he shound not post images this size, you must go Crazy making everything Pixel Perfect when in a normal game you will never see a model this close.
Stippling is a technique to fake alpha blending by drawing/not drawing pixels in dither patterns. It writes depth and doesn't blend, so it's cheap and sorts automatically. The downside is that at low resolutions it looks crap.
I'd have to agree with Poop, Bodypaint is definitely the best I've used so far.....Also sometimes with Zbrush/Zapplink you can end up with some nasty pixelation in areas.
thing is, like air, fluid is very complex and it would be easier to have per pixel lighting with radiocity on a million polygon model than to realisticly calculate a bottle of water particle for particle.
Question. Are you zooming in using Zoom, or Scale? Since if you Zoom you're just blowing up the pixels, so you get all these awful jagged edges in your screenshots.
Hi, I recently started noticing pixel like boxes showing up whenever I move around in 3ds max. Does this mean my graphics card is busted? I'm attaching a screenshot that Highlights what I see.