You seem to have progressed through this at a quick pace which is impressive. I really wish I was more technically inclined because when I look at your latest screenshots, there are things that are.. off.. but I have trouble explaining why, but I'm going to try The things that bug me are: - There's something really weird…
I might have mispoken about getting bored with hard surface. I really like it and there's definitely A LOT of room for improvement in my case. I'm nowhere near the level of people whose art I follow. I just came to a certain point in my learning curve where I don't learn as much and as fast as I used to and I think that is…
on the Grid? I have only seen these demonstrations done with extremely simple geo, its impossible to get your uv's perfectly on the grid when you have a MUCH more complicated mesh, or when you have geo with bevels and extrusions and such, could someone explain
yeah, its ~16000. Many of the smaller details (tread extrusions, bolts...) are built with matching texture and normals underneath so they can be easily taken off the model in the first LOD stage. I also have a 6600 poly version that is going into the off-limits mod.
You can also use groups to create insets and extrustions in zbrush. If you take a loop and use polygroups to group it then hide everything but that group, you can make extrusions my moving or resizing it. You are mostly better off in Max, Maya, etc though.
Extrusion along curve start and end position. I guess it would make sense that wouldn't carry over since its kind of specific. It's too bad since the keyable paramaters are so cool and intuitive to use
I was wondering, what does it means that the edge is too tight? Is it too shallow with a couple very close 90 degree turns, or like an edge extrusion inward that is maybe 1 or 2 pixels thick on the normal map?
Because of all the extrusions I am having a hard time selecting by section because everything has tiny connections which i am unable to select unless I do it manually. Thank you for replying!!!!!!!
Since you had mentioned that it was planar mapped...you likely have very little UV space where the extrusion happens...so the artifacts could be due to that. Try giving those faces for space on the Unwrap...maybe just scale down the center panels a little bit.
sure you dont just have a double extrusion/ zero surface area triangel there ... stuff like this can also come from that horrible "cut" tool. try picking individual verts from the problem area and pull them out to see if there is extra faces hidden in there