This looks really cool! I definately like the overall design. Great modelling but I especailly like the cloth. Looking forward to see this going further! Keep up the great work :)
Yeah, i'd dig into those forms more and try to define the individual stones within the blocks, they look like a good starting point you just need to take them further
That should be the sort of information that the programmer can provide for you. He knows the memory limitations of the software that you are using, and the memory limitations go towards defining the poly count and texture budget.
Yeah i second what myles said. Think about your forms more; throw shapes around, define more details. also think about how this is will add to an environment.
in all honesty? big anatomy problems and the lighting is really flat. It seems you use your dark tones mainly to fill in the crevices and you dont really define a light source.
One thing that bugged me about this is that there should be a very defined elbow. Especially for a robot because its a lot less organic. Your arm just looks like a noodle : P
Ariofighter: Yeah, definately doesn't really fit as is, will be changing the rest of the scene to fit. Megalmn: Been playing with the porportions on the scene, not totally satisfied yet, Master Pyro Man is just there for scale.
hi @trebor777 nice update! :) it definately uselful when work with multiple zbrush subtool , zbrush naming system is quite ... disaster so using those folder will help the pipeline a lot ... :)
WIP4 4 tone now. Defined the cannon arm and made some small adjustments to the legs. Onto the 3D blockout. Concept can still change if anything stands out to anyone.
Glowing areas could be defined with a texture (usually called emissive map or glow map). I don't see why you'd need to detach the mesh here or even split the uv's.