Hello Larry! Thank you again for your time. All the textures have a texel density of 512 px/m. Looked like it was enough at the time and didn't make my computer implode. I don't remember right now where I took the number from. Some leafs are mesh decals, yes. I will change them and take a look at the rest. Yeah, lightning…
Issue was caused by SSAO. I slightly moved a few meshes which fixed the majority of my problems. The other problems you just can't see :p Worked on lighting a bit more today. Added some gradient decals to the walls. Stopped fog from casting shadows. Slightly lit the tunnel. Redid the numbers on the clock tower. I think I…
https://www.artstation.com/artwork/WKkgYG https://www.artstation.com/artwork/lxnNvk And I'm calling this one done and dusted! Since the previous post, I've added various sign post assets throughout the environment, added dirt/moss/leaf decals and fog throughout the streets, added some fencing around the loading area,…
Next update. Changed that huge friame around door and changed the door itself. I think it looks better now. Created sink and tiles texture. I might saturate those tiles a bit. Started making hanging clothes, blankets with Blender cloth simulation. Still need to work on them a bit, but I'm happy how easy it was to get…
Yes this is unfortunately one of the issues you'll run into when building these type of walls. Your best bet is to try and make the surface area of the front of the block as large as possible on the light map or model in real brick and deform the surface at the points where the walls will be meeting to hide the seam and…
More updates- I've been playing a lot with lighting trying to get a more dramatic look to everything. After looking back everything definitely felt very stale. I want to scene to feel cold and dead, but when the lights are flipped on for the first time in a long time, it's almost like the place is coming back to life. Also…
I think the main thing you need to watch out for based on your latest image is obvious tiling. It's particularly obvious when you have a very distinct feature, say a piece of graffiti and then repeat it, but it's also noticable in some of your brick walls where there are particular bricks that stand out. If you did want to…
@oraeles77 Hi! is there anything specific you would want to see texture wise? i can happily show you examples of the texture maps, as well as in substance painter if that would be beneficial to you. LIGHTING UPDATE I spent a few days working on the lighting and post processing. I'm getting there however i would very much…
There are some really nice custom skins already available so there should be no lack of participation now that the game's had issues with sharing any custom community skin and decal content for the last few months. People are forced to remove their free community made material just to start a multiplayer game. I can't help…
@Sako - Thanks man, its been a lot of fun to work on. @easterislandnick - Thanks man, I was actually planning to push the colours a bit more as the stone in particular does look similar throughout. As for your other suggestions I totally agree and was planning to add some moss to the walls and straw decals to the floor (Im…