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Re: Is Modo really that amazing?
Reply by
WarrenM
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Apr 2014
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General Discussion
I DO love that. Bridge is another example ... doesn't care if it's edges or polygons, it just bridges the selection.
3 results
Re: Switching from Max to Modo - Tips?
Reply by
Bek
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Jun 2017
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Home
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Technical Talk
you can enable partial polygon selection in the settings too (Input > Selection) if you prefer it that way
4 results
Re: 30 heads in 30 days.
Reply by
turokpooria
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Dec 2017
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3D Art Showcase & Critiques
I every time start from skull to face, how many polygons we allowed for submitting?
3 results
Re: low-poly next-gen weapons and vehicles
Reply by
Grusti
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Oct 2015
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3D Art Showcase & Critiques
They are all cute and yeah our industry with all of that big polygon budget are killing all vibe T_T
2 results
Re: WoW asset recreation
Reply by
jhines142
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Dec 2012
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3D Art Showcase & Critiques
This is a little better, hopefully. I do have a question however. Why are game assets in tri's and not polygons?
Re: {Portfolio] 1998 Dodge Viper GTS
Reply by
BARDLER
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Nov 2012
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3D Art Showcase & Critiques
You could save a boat load of polygons if you make the wind shields/windows separate geometry.
4 results
Re: Enviro Modelling - To zbrush or Not to zbrush
Reply by
David Wakelin
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Aug 2012
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Technical Talk
so in a way; it wouldnt be a 1 polygon plan; just a dense plane mesh for the normal map to interactive with?
Re: How can I fix BAD topology in 3ds max
Reply by
ZacD
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May 2014
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Technical Talk
Add more edges and polygons where you need them, remove them where you don't?
Re: viewport canvas painting 3ds max 11
Reply by
snake85027
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Mar 2011
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Technical Talk
the polygons were flipped, it looks correct when I rendered it out but for some reason its flipped.
2 results
Re: Fixing my mesh normals
Reply by
Ace-Angel
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Jun 2011
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Technical Talk
Does this suit your needs? http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons
4 results
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