as above looks a bit flat, and the grout's too smooth also something overall (like some global grunge layer/layers ) would help tie the bricks to the grout and visa versa. Also looks a little washed out/bleached.
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
I gave my students a challenge last year to come up with non-violent shooting mechanics for games and they suggested a plant growing gun so I programmed up something during class. This is the result of that. Essentially you shoot a bullet at the ground or at another plant and it will grow some more plants where the bullet…
Not a TLOU player myself, so probably I'm missing something, but can you explain how a homosexual main character and a transsexual character showing up had such an impact on the quality of the story? At least from what I understand story seems to be the big reason for the bad reception and I don't really see how Ellie…
I know this thread has been quiet for a little while, but I've been away so I wasn't around to ask a few more questions while this was going on. From my basic understanding of it, tessellation would be better suited in bringing out the extra detail in a hero piece of a scene as the player gets closer to it, while POM is…
Padding is most important when mip mapping occurs. That's when things get far enough away from the camera/player that the game engine doesn't want to spend a lot of resources rendering a high quality version. It fixes that by scaling your texture sheet down. As the mesh gets farther away, the texture sheet get smaller. Big…
Never? Thats a long period. It might totally not work out yet but i really think it could be a great way of distributing games for players and developers in the future, connections getting faster and faster, its just a matter of time, its great for players, they don't have to buy the latest hardcore machine or have to buy…
Well, the primary problem with Dead Space 2 was that they gave Isaac a voice. He does not speak in the first Dead Space. As a silent protagonist, it was easier for the audience to place themselves in Isaac's experience. This is one of the most important reasons for having silent protagonists in games. And for a game that…
Dede_pig - Poly budget varies depending on what you're working on. The Buzzard ended up being 6k triangles, and most assets I made were usually under 1k. We tried to get as low as we could. I think characters ranged from 4k-7k triangles. The other guys could give you more insight on things. But in general everything had to…
I dont agree at all. I've bought games that can be finished within 2hrs and they are better than a lot of games that take 30+hrs, and generally they are way cheaper. A game shouldn't be considered good or bad because of it's gameplay length, it should be about its content and the experience the player gets from it. If I…