I do love the grayscale aesthetic- it's very striking! It benefits quite a bit from the enemies being skeletons, what with their bright bones contrasting with the mid-gray environments. Also echoing the love for the proportions. Keep at it!
Ahh sweet.. I'm bit of a MGS5 nerd and I always thought that the game could use some more technical maps like MGS2 has - like an underground facility in the mountains or something. I would love to see stuff like your work as small mod done with Foxkit. But even just as portfolio peace it is nice to see. Btw: imo what makes…
as long as this comes with some sort of warranty, it is likely a *very* good deal. Since its straight from dell i would imagine something like a 1 year as apposed to the 3 year retail warranty. So, lets break down panel types, as this is the easiest thing to get confused about here. In general, this is how it works(feel…
It doesn't seem to be working for me at all. I can't figure out how I generate the shadows and highlights for a color, or how I toggle between the two. Here is what I've tried: 1. Set the ambient light to a grey color on a white object. Result: When ambient light enabled, nothing changes whatsoever. I use the color picker…
Great game, i've gotten countless hours out of it. I play 5 vs 5's as i find 3 vs 3's a bit less exciting. As good as it is, I believe the gameplay deteriorates towards the late game. It becomes a game of numbers at the mid range of play (what i experience as I don't routinely play with buddies). I actually prefer this…
Another thing to keep in mind is that Chemistry isn't that great of a back up to begin with unless you want to go a few steps further and apply to a pharmacy program (which will also require a lot of schooling after a 4 year degree, plus licensing exams). Most of the people who major in Chemistry just use it to go down a…
Thank you so much everyone for the feedback, Ive never had better from any other forum . what you guys have said in 4 posts realy opened my eyes, very helpful stuff, ill definitly keep posting here, cheers. For the building model in the top 3 pics; its a low poly model with diffuse and normal maps baked from a highpoly…
Hello. I am looking to hire someone for a skybox I want to recreate in a higher-resolution form. This skybox was used in Deathmatch Classic, a Half-Life mod, and is the one you can see below: I have obtained the original source photos, and I tried my best to piece together the original skybox, but I am not a professional…