Well here's the pre-final of the third video I had to do, barring any changes requested from the client and some small personal adjustments I want to make that I'll hopefully be able to squeeze in (make the spline that the cars follow in the intro a bit smoother for the animation, disable the emerging fuels text when the…
It all interconnects. * What kind of animation is the character going to do?* Does he float around in a hover chair moving only his eyeballs? * Is he super active like in a sports game? * What range of motion is needed in the various parts?* Does he only move forward and back or does he need to side step? * Do his feet…
Hey man, sorry it took me so long to give feed back here. Well, I can see where you're going now that you posted the concept art. Here is the thing, while I do like the concept, I'm sure you can tell there are many anatomical issues with the concept itself. You did indeed follow the concept well, but where it differs it…
Hi Goodchic... I'm going to agree with Brad again. You absolutely must have high-res still images showing off your work, only a few places will ask for a demo reel. It's a nice thing to have but not necessary for 90% of game studios (film is different). That said, if you do show a demo reel you need to change quite a bit.…
Nitewalkr... I highly recommend Digital Tutors. I must admit I haven't seen their XSI stuff but I used them when I was starting out with Max and Maya and their course are amazing. I gotta be honest their new stuff hasn't been as good, but I bought a couple of their DVD's back before they offered the subscription model and…
It would be a jaw droppingly shocking if the US intervened in any other countries affairs if it didn't serve our own interests first. Ironically most of the time it is the actions of the US acting in its own self interest that bring about the need for wider "coalition intervention" later on down the road. Q: What does the…
First off, thank you Gauss for undertaking both the forum regulation around the redesign and the redesign process itself. You got to have some balls to cope with the bitchy community that we are That said, I'm part of the few who don't get the point behind the huge fonts and dominance war logo used as key visual elements.…
After talking to two of our code monkeys and running some tests in 3dsmax... It's not just the file size of the point cache you have to worry about but the ammount of data it has recorded and now has to be streamed in and updated. Point cache files actually compress pretty well so their file size shouldn't be the deciding…
Hi Eric, thanks so much for your answer! The mesh I am using is the original I used for Uv mapping in 3D Max, I mean, the process I followed is the next: 1. Model in Zbrush High Poly 2. Retopology and mapping in 3D max 3. Baking in susbtance 4. After exporting the textures I am applying them directly into the mesh I mapped…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…