It looks like one of your brushes was painting a material and you didn't know it. Select M (for material) at the top of the screen - Select FillObject under Color - This should fill the mesh with one material, but not overwrite the color information. You're going to fill the object with whatever material you have selected,…
He made the sheik tank as firefly so you can try such cammo pattern but you can't use the "sheik", his skinpack is in workshop. There are plenty of references regarding British division in Italian Front , in fact I had made some cammo patterns back in coh1 , they have some differences due to patterns British and general…
First you should block out the big shapes then start to apply details. Topology is something that should be be considered from the start, but don't worry too much about, that's something that you will learn with time and practice. You don't nee to keep it as a single object, you can copy the reference as it is if want, but…
Now I know why they call it the CRY:'(engine... No I know it is great and I would be having so much fun if I wasn't hung up on this... Here is with the exact settings you specified: I am so close to making a youtube video of the process I have gone over 5 times so someone can point out what I am doing wrong, but here is a…
To render edgeFinder put a vertex colour node in the diffuse. To bake this just bake a diffuse element onto the low poly. Tension is a little complex at first. You can use this script to apply it to a selection of objects. I personally apply it on top of my smoothing as it gets a sharper result. If you do this manually…
UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Modeler to create outfits for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to [games.uti@yahoo.com] Payment for this job is in…
It's also important to know that Nanite does use Fallback meshes, depending on the platform the original mesh topology and workflow is required. Your tech artists will thank you for maintaining baked workflow. Like others have said, baked workflow is generally always still required because texturing workflow will also…
So I feel somewhat dumb. I just bought the collector's edition of UT3 in hopes of importing some static meshes/characters. I stayed up pretty late last night trying to figure your basic importing and I got somewhat far using these forums as reference. Before I go too far into detail I'll list my tools: ZBrush 3 Maya 7.0…
It's not z-fighting; it's just a plane with a trim texture applied. Eric, could you guide me on where to find the settings to change? I'm still getting the hang of Unreal and I'm a bit lost. I tried searching online, but I keep finding information from different menus. I also came across some discussions about NVIDIA…
What software and modelling methods are we talking? For Sub-D/poly-modelling I would normally use the relax function on a vertex selection and constrain it to the surface. Sometimes it's necessary to insert extra geometry to 'stabilize' the shading. For low poly modelling there's also the option of duplicating the mesh,…