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Re: Dwarven Architectural Set (Image heavy)
Reply by
Wolf1
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Jun 2016
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3D Art Showcase & Critiques
Weekly update on main post. Market area is finished, I just need some polishing there and there but ultimately this is the look that will stick.
2 results
Re: 7-way ARTMAGEDDON | Funky, LRoy, Weisheng, MrSkullface, DylanBrady, Papagersi, tdChiu
Reply by
MrHobo
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Oct 2014
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3D Art Showcase & Critiques
Looking good! Only thing sticking out to me is the hair. Have you tired a skin material to soften it a bit?
4 results
Re: Remains of the Dragon King Set
Reply by
Coyo.Te
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Dec 2014
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Dota 2
pretty amazing sculpt. though i fear it might be a bit noisy ingame and the shoulder horns are really sticking out
Re: Warhammer Rock Lobber
Reply by
Farfarer
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Jan 2012
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3D Art Showcase & Critiques
I'd just stick a nice chunky ratchet mechanism with a release catch in there. That's how it'd be built in the real world :P
Re: Darksiders "The Fallen" Demon Head
Reply by
Zipfinator
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Apr 2012
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3D Art Showcase & Critiques
Slap a big stick into the underside and you would have had a pretty nice mace to enter into the Darksiders weapon competition.
2 results
Re: The blue "Max Button" is causing BSODS, practically every time I press it!! WHY!?
Reply by
Scruples
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Oct 2012
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Technical Talk
Unless you are using a single 4gb stick it should be easy enough to remove 1/2 your memory and test.
2 results
Re: Blender TF2 Origin issue?
Reply by
X82
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May 2011
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Technical Talk
Aye yep. Using that. If this problem was sorted, I could try sticking with Blender. Currently, its 3DS max again.
Re: Automedic's Particle Project
Reply by
Soldeus
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Sep 2014
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Dota 2
Awesome work as always, are you using the new workshop tools particle editor or are you sticking to the Alien Swarm SDK?
2 results
Re: [UE4] Photoscanned Fruits and Vegetables
Reply by
AlecMoody
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Sep 2015
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3D Art Showcase & Critiques
You can just mount it in a long nail sticking out of a board leaving only a small area to clean up.
Re: Normal Mapping in Max 2012
Reply by
RobSykes
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Oct 2011
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Technical Talk
Statement of the thread! Good to know, I'll stick with scanline for map baking and mental ray for model rendering from now on.
5 results
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