I think you are trying to hard to have variety within your scene, trying to cram more details in to create that wow factor. Take a step back. More details does not necessarily mean its going to be better, far from it. Less is more, more times than not. I am not saying this in an attempt to have you redo work, remove…
If Adam, Drew, and Cheese don't mind it being generic. There is a Starbucks at 4th and Seneca. Right across the street from there. Or.. and this might be slightly easier for people to find parking cheaper. Oasis Bubble Tea in the International District. Its a mile south of where you are all staying. But you can take the…
Hey man, I like your idea and think you can sell it much better. I feel like your sculpt was pretty good, I can't tell much about your textures... It looks like your shadows might be too dark, but could just be the render. I would suggest Marmoset Toolbag or Xoliul Shader in 3ds Max. Your render right now is too…
Thanks for all the comments! bbob - You are right I should use the cloth modifier. Was playing around last night and trying to add some displacment to the towels but they still don't quite look right. I think the cloth modifier and some gravity will help that a lot. ZacD - Which scales seem off exactly? Most of the items…
Really nice work on the clothes, the folds totally sell the materials! I do agree with Talon's points though, her shoulders should be wider and her arms thicker. Right now she looks too clean and her build is too super model-like as opposed to someone who is lifting equipment and working with tools all day. I would also…
https://www.artstation.com/artwork/PkXP4 This is a relatively quickly made small scene (didn't spend much time on props at all) that I ended up really enjoying, I was looking at a lot of reference of modern/abstract art installations and galleries, and I wanted to see if I could make simple architecture & props then…
Hello there, I am having some issues here with shadows and lightmapping. Im not sure what is going on and it is very frustrating. With that said, Im having issues with shadows bleeding through the wall. Ill post up a series of photos maybe this will help you understand. I have tried to work on this for over 2 days now…
I'm not huge on the concept as I feel it's a bit loud and lacks focal interest. However, you've done a good job putting the scene together to capture its feel. There are some changes in your latest update that I'm not sure were for the better. There are a lot of little things that I think you can fix to push the scene…
The following advice isn't specific to Unreal, it's just how we do it in games in general. For context, I'm a Senior Technical Animator at EA, and have previously worked for Ubisoft Montreal and Activision, so I have some experience with this. Walk Cycles: It depends on the engine / animation system, but for most games you…
Hello! Glad to say that this is officially my first post on this forum! So i was creating this scene in UE4, but whenever i add a different material the lighting doesn't really work like it's supposed to. On the first image you can see the lighting baked just like i want it to be. (It's only a directional light…