yeah just have a look at the animated GIF's on the TexTools website, they should kind of explain what each one does. My big inspiration back then was Headus UV layout which is a kick as but sadly very expensive UV software. The problem with headus was however that it would sometimes break the topology or crash on n-gon…
I changed my net nick from vigialanti to Vig for three reasons. 1) When I first signed up for the name (many moons ago through prodigy for net access 14.4 baby oh yeah it was smokin!). I had to spell it funky because vigilante was taken. The nerve! The mispelling lead to just about everyone I know telling me I spelled it…
Batter up :) Some more ideas, maybe a bit too complicated but awesome styles none the less. FEZ http://youtu.be/dFohly5G2YI N+ [ame] https://www.youtube.com/watch?v=KQ5slv3RDqA[/ame] No Mans sky (flying game perhaps?) [ame]https://www.youtube.com/watch?v=nmwG6Sj1Yfg[/ame]
Must be moonblood season. Yeah I agree, the young'uns didn't seem to get the memo saying that being 'angsty' doesn't jive with the game art side of the artistic world. :thumbup: If you can't think of anything creative to do, just model a f**n gun like the rest of us :poly136:
lol small world eh ? :D but yea i do miss them days :D life felt so easy n relaxing.. no worries, no bills, just vegas video and own-age.com :D ahh you got any work floating around anywhere ? :> get posting :D
in the default settings(shading : multitexture) blender displays the last map you opened in your uv editor either you load your new map into the uv editor or you switch to the glsl shading mode (hotkey "n", under shading) there you can setup your materials like in maya
Turbosmooth your model in max and tick "Seperate by Smoothing groups" and turn your itterations up to 4 or so. Then export this dense mesh to mudbox. The smoothing problem should be gone that way, the n-gons that might cause stretching not :p I think this is pretty much what perna means with 4.
Hey this was far too long for me to spend time reading through and didn't have enough current gameplay stuff in it, but I can see why. My crit is that on the wireframe of your barrel it looks like you created a huge n-gon on the lid of the barrel which of course is a definite no-no lol.
Here's what we've done during our 1.5ish weeks in the new office! I'm the only environment artist so I've done all the props n environment stuff you see, put together by our two level designers! [ame] https://www.youtube.com/watch?v=nOP6RRryUx8[/ame]
Try using the match command. { string $test = "group1:pCube1"; if ( `match ":" $test` == ":" ) { print "Found special character. \n"; } } Alternatively you should just be able to tokenize without having to check for it first. If tokenize doesn't catch anything to split, the destination array will have a size of 1, the…