Well, the low poly is made :) Came in at 10.5K. No doubt a better modeller than I could trim that magic 500 out but I'm stuck, so I'll call it done and learn for the next peice. I've got some work in the maps to do, mainly a few normal tracing errors and wobbly bits that are easy fixes. I'll get her textured up and do her…
Wow I actually read through all the pages. Great thread! As a aspiring artist of this generation who is still learning I can say that everything you do has some meaning behind even if we lack the serenity to understand it now. And even doing and looking for all those tutorials is a good thing that I did because I can…
The magical part of freedom of speech here is that it doesn't protect you from the consequences of your actions it just protects you from people that wants to stop you from expressing yourself. Which means that people are free to say how much they hate someone, but when they send death threats or start doxxing people that…
Hello again! Got another problem already. The distortion caused by the uv's is now corrected, but I still can't figure out howto bake a nice normal map. I played around with the envelope, tweaked the lowpoly to be outside the highpoly, inside, in the middle and I'm running out of Ideas to try. Here are some Pictures:…
Skamander - thanks dude! actually there is no need for MD to exort the quds since Zbrush has Zremesher button;) all the cloth generated from MD for this model I Zremeshed, Zprojected and added some thickness in Zbrush. So cloth has subdivisions. My colleague shared this link with me, but I was too lazy so far to check…
Wow! Thank you Vailias, this looks very interesting. I like it! :) It works. For now the material looks like black magic but i already cant wait to go nuts with it ^^ If any one got some useful UE 4 documentation about those kind of nodes/materials it would be great. BTW. For people reading this thread and actually…
Isn't this theme more akin to Shadow Shaman? The Aztec/Mayan style of this concept leans more towards Rhasta than fetish orriented Witch Doctor (Voodoo religion is closely tied to using wierd or morbid objects in order to tap into their magical properties; the way concept is currently presented makes WD look too timid and…
To be honest, any basic structure of a game can work if its designed and implemented well. For example, how about a sci-fi and fantasy mix up with epic scaled wars? Warhammer 40k Steampunk under water city with scuba diver who can use magic? Bioshock? Living creatures used in the destruction of other living creatures?…
If your using Maya it should be as simple as duplicating your low poly, moving your verts until it encompasses your high poly and exporting it as another obj along with your low poly. In the past I'd tried doing this in Maya and it would mess with my vertex order making it pretty much useless, however recently that problem…
Well first you don't have to unwrap your high poly to bake a normal map. Also, generally, you model without caring about uv's. Modeling operations make uv messy, and it's perfectly normal. I get that in editors like source or unreal, the mapping on blocks is generated on the fly. Not automatically the case here. Tho for…