I just wanted to share my work so far on a Halo styled environment piece I am in the process of creating. It is based off this piece of concept art from Halo 5: Guardian, which eventually was used as part of Warzone. So far I have got the majority of the High poly assets done along with the low poly versions, although…
NCSoft is seeking an experienced Senior Environment Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsofts headquarters in Austin, Texas. Senior artist will create…
Here's a matte painting that was created for my Digital Design Aesthetics class. We were tasked with designing and illustrating an environment using Photoshop CC. I focused my efforts on composition, narrative elements, and accurate lighting. Critiques are welcomed and definitely encouraged! Thanks for checking it out.
Heh... Little backstory for the environment. Vertical farm environment =========================== Background These skyscrapers are created in an urban area in the near future to add automated farming to cities. Arable land has been vastly reduced, and environmental conditions are no longer conducive to healthy plant…
Hello everyone on this forum! It's the first time I publish my WIP here, though I visit this forum regularly and it's a pleasure to I think it can motivate me progress faster, and ask for your help, because any advise on this stage you can provide me with will be appreciated. I decided to make an environment scene for my…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
For a university project I was tasked with creating a sci fi environment. With this project I wanted to capture both sci fi themes and recreate that dingy bus stop feel. https://www.youtube.com/watch?v=c18XI06ucXA
UPDATE: Hi Polycounters, posting some screenshots of the blockout for an environment i am creating at the moment to get some feedback and critique in the process. It is inspired by an area from the last Prince of Persia game, Razia's Realm.
The concept artist has to have a playful imagination coupled with a high degree of artistic skill. Theyll be expected to take a seed of an idea and flush out all aspects of the design. This may include a small prop, to a full culture kit all the way to a mood painting that defines the emotional intent of an environment.…