Looks much better, Angel. Though, I suggest dropping the grenade throw. It's definitely your weakest piece. Weak posing and overlap and all that stuff. edit: oh, forgot. Also, the end of your reel should end on your contact info. don't fade to black. That way when the movie stops, they still see your contact info. they…
Actually if you put the AVP and AVP2 aside and just stick to the Predator 1 and Predator 2, you may understand the concept of this movie and actually love it. I have No objections after watching this movie. Except few parts, which I found irrelevant to the main concept but they just put it there at the end for the heck of…
Everything is just a model and no skinning has been done yet. I'm using 3Ds Max. See the pic below. Everything is attached. I have selected the polys of the leg and they end at the top of the shoe. This looks fine but I just wanted to make sure, when the skinning and rigging comes in, that it is ok for the leg to just end…
Cheers Ark. Ok, I thought it may have something to do with the resolution of the base geometry. So what's the usual procedure if more geometry is needed before cutting a hole? Ie. do you do all the modeling at a low poly level and then subdivide down to the end level and then cut in any holes at the end? I still feel like…
The end result looks good, but I think you could achieve the same effect with a much smaller texture size if you utilized tiling, mirroring and stacking some of the elements such as the ornamental cloth. The three portions could easily be stacked onto one uv island to save a lot of space. At very least, mirroring the…
U've got the 2 main masses right, which is the most important thing. The boobs do need to sit more naturally on the torso. The proportions r indeed off, just use a ref... (wrists should go down to hips, elbows to the end of the torso and knees should be lower). Also the elbow should be more prominent as the inner end of…
theres alot of clever stuff going in this demo. the "shineness" thing looks to be more than pure spec, maybe nice spherical harmonics, which are not really that expensive to do in a constrained env. like this. what really interested me was the micro-detail stuff and how that could be used in large env's. esp how much you…
Completed the game now, I thought the final chapter was fantastic. Whilst it certainly got less scary towards the end due to the army of necromorphs, it was still awesome for a limbless bloodbath to insue. The boss and ending are definately one of the most satisfying in comparison to the majority of games I've played at…
It’s been a bit since the last update, so here are a couple of screenshots of what I’ve been up to. The images are from Marmoset; I’ve been playing around with the scene editor and lighting there. Originally, I wanted to show off this work in UE4, but I actually like how it’s looking in Marmoset, so I’ll stick to that for…
I think a big part of your issue is how Solidworks ended up tessellating your mesh. You may want to use a higher resolution. I don't know what the original shape looks like but this super thin triangle is actual 3d geometry. If you were to run your hand over it, you would feel the crease. I drew a red line on where I think…