@Manta丶 Welcome to Polycount. Consider checking out the forum information and introduction thread. There's also a dedicated modeling thread in the technical talk section. Which has a lot of great examples provided by community members. This is a great place to ask questions and look for answers about how to solve modeling…
This looks great so far! First thing I noticed the front side window has no texture. If you don't want to create an interior, then create some glass details similar to how you did the windshield. Front bumper looks free-floating. Needs to be connected to the undercarriage somehow. Check your reference. Wheels and hubcaps…
You have an Eat3D tutorial DVD coming??? That would be great! Will definitely purchase that if in fact there is one. Thank you again for sharing your work flow with us and taking the time. There is already a lot of user created content being made for UT3 and using UE3, but I wonder if there were some DVDs or tutorials like…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…
Week Nineteen Day 1- I added vegetation to the mountains and discovered a new and efficient tool to create realistic moss. The tool is GraphN Library, and the link to the free download and tutorial is below. Polygonflow's GraphN Library Gets a New Tool For Scattering Moss…
Thanks for the great responses all! Yes I totally agree that the trees need a good revision. They are the first thing I ever tried to model, and the textures are very simple. I was really trying to create a seamless texture in photoshop for the bark, which I had never done before, and I actually just used a single repeated…
Do you mean Vanishing Point? Oh, where do I start... :pleased: I created this whole thing because I thought Vanishing Point was unusable. The only thing I love about it is, since it can use PS API straightaway, it can do some great realtime distortions, like painting in perspective. But it's not really useful because you…
to be honest, it's rather hard to find people who can paint, but i can train anyone to use our tools to create what looks like handcrafted textures from polypaint and a bunch of other bakes. It was this lack of proper artists which forced us into creating workflows to create the wanted results. And i am no exception to…
i started a thread on this topic a while back, it's here if you're interested: http://boards.polycount.net/showthread.php?t=47273 the general conclusion went something like: the more next gen you go, the less perfect straight UVs tend to matter: they're great for using pixels to create straight lines (because of…
4Tale in HAWKED!4Tale is proud of being in development of the HAWKED game and grateful to MY.GAMES publisher for the opportunity to contribute to our shared success! We did a great job, putting all our passion, talent and work into it. HAWKED is a PvPvE Extraction Shooter in which players take on the role of treasure…