Hey, thanks for the reply and thanks for the tips earlier tonight. Well for this guy it started as a anatomy study, felt like I need to improve and I started with the bust. After that I expanded on it with the suit, been slowly chipping on the details trying to make him more lifelike. Shitty collage with the mercury…
4 productive hours is a value backed by science if you want to look into that. However, forcing a routine requires an element of self-punishment. The people who successfully studied something 8+ hours a day did not force themselves. That would cause complete mental exhaustion, the same as for any other human being.…
I'll chime in with my lowly 2 cents. In production with characters, usually you have to start from scratch, so the orginal concept initially is a proof of concept as well/beauty shot thing. This might be anything from a speed paint to an action pose. Just really establishing a base that fits the subject matter and that…
on the subject of releasing DLC in a delyed fashion just to "improve you image" to a bunch of un-educated internet babies....thats a really dumb business decision. There is a always going to be a hungry group of fans who finish the main game in 24 hours and want more. Also, why would a company not ride the wave of current…
That's not a valid reason to give games special protections over other goods and it is irrational because that's not the fault of the market. It's the fault of a poor business model. It is entirely possible for other industries to experience the same problems you just pointed out. Is it rational to make the same argument…
Ok, I got an old scanner working, decided to paint some sketches from my mind: Just trying to make things look like they belong, which was very difficult for me. I repainted the first one 4 or 5 times using various references and techniques. Once it started working out I just moved onto the other two to practice what I…
Even though I modeled this in Maya I have no clue how to set up Maya's render to get nice renders. I just used Max as I am more familar with that render. Rarely use software to render anything unless its HP stuff so dont really care to learn Maya's render haha. Its pretty much just using Artems tutorial here -…
Thank you! This one made 8 ( :# ) years ago, i thought to keep it like for the history (and a lot of ppl just keep saying me it's the best which makes me sad haha), but maybe i need to hide it for some time.
Welcome back to the world of 3D. I recommend looking up workflows for creating characters/busts in Zbrush. Working in zbrush, you can just sculpt out your character/bust, then use the zbrush tools to create a low poly from your high poly sculpt. Characters seem much easier to handle now with zbrush.
pimp, slipstream. I agree about the legs though. Maybe it's just an inherently strange with those types of especially thin legs on a biped. lookin' nice, Talon. I think some subtle masculinity is okay - such as in the jawline for this character. I think the bust and up still looks a bit awkward over all though. Most of…