I don't see seams on lowpoly mesh, it looks like that in Blender viewport for example: Maya and Blender have some smoothing settings for UVs, but in Zbrush I am not sure how can it be. For example I have a highpoly and lowpoly meshes, and I do "projectALL" LP on HP or just copy+paste UVs in UVmaster zplugin if necessary. I…
My name is Elena, and I am happy to announce that we have launched a new online store for selling 3D models, and we would be delighted to see your works on our platform. Our platform offers a user-friendly interface and competitive conditions for creators. If you are interested, you can register on our website, upload your…
Hello, :D I made a L shape pipe for my game. The pipe use a few faces. I thought we will not see it with the texture on it. But the result is very bad. I want my pipe to be like on the image 2 (dishonored). Can you help me ? (and sorry for bad english).
Was playing around at the WETA site today and stumbled on this bad boy coming first quarter 2011...The bad ass Exo Suit from District 9! A little pricey at almost $600.00 but man does it look nice. http://www.wetanz.com/the-exosuit/from/coming
The white buggy area is often marmosets way of saying there are bad smoothing groups or bad quads and/or improper meshflow going on. To start, try resetting the smoothing in the affected areas.
you apologized for your bad grammar in a post chock full of "m" and "u" the sculpt is looking pretty good, not a bad way to start a polycount career, art wise that is.
This season was so bad it was insulting, i was actually disgusted by how bad the writing got and the ending wasn't as dumb as i thought it would be-but it was still pretty fucking dumb.