If there's anybody out there who is still interested in making a collab, how about this: 1. We make the game in Unity3D, so we can play it in browser and use multiplayer. I would rather use UDK, but it lacks the sort of instant gratification we're looking for. People want to feel that their hard work is going to be…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
Wow man, take a deep breath. Forget this thread or these people here for a moment. Advice: >I have been forced to move on otherwise I will not finish the assignment and if that happens I fail the course and if that happens I wont get a job and if that happens my life will be over. No. Just no. Look, if you fail to finish…
Hi Fireflights, glad to see another lurker posting, we're always happy to see more artists around. A quick note--if you really want to get the most out of your involvement with polycount, you need to post. Lurking lets you see but doesn't let you be seen. There's a lot of good work here, but you'd be drawing more interest…
More animators yay! Some crits/comments: Shot1: Blue guy has a few timing issues as someone else mentioned, he is a bit slow in the air which is fine for a cartoony character but it looks like you are trying for realism with this shot. When his foot connects there isnt much of an impact as his leg is very extended on the…
I've been wanting to respond to this post ALL day. Postmortems jazz me up, and this is 100% effective way to make your next piece kick ass. First and formoste, I want to prefice this with "no one knows the workshop formula." I've talked to alot of people aboutthis, and there is a huge thread about what drives the workshop,…
Sorry to say, that while you have all of the basic elements, you don't have a proper understanding of how they fit together, or the proper proportions for things. Hopefully this will help. What you have, is essentially an M4A1 with an M203 Grenade Launcher. The lower handguard missing - GL attachment is fine. That is how…
Shader Studio is a new (WIP) Unity editor extension that I am developing. It's purpose is to enable users to create custom shaders without the need to write any code through the visualization of a node-based graph. I have been developing it for a couple of weeks now and wanted to share what I have so far with others to…
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…