SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
I have the texture i work on selected in the material editor then just press (m) to pop up the material editor and that texture you have selected will update.
Hi, In the command panel window, go in "Motion" and in "Selection level" trajectories. Select the object you want to bake animation, configure time, number of keys and collapse.
It works, but only on a face selection. The UI/hotkey you're using has something to convert the selection first. Try adding this line into your shelf button: ConvertSelectionToFaces;
macroScript LockAllTransforms category: "HowTo"
(
setTransformLockFlags selection #all
) If you select the code, then click the P button, and choose Code, you get this. Imperfect however, hmmm.