[ QUOTE ] Did anyone else find that creepy? It was cool, for sure, but seeing little blue Disney looking characters get their heads/arms/legs blown off and then that guy getting a bullet through the eye was pretty weird. [/ QUOTE ] I guess the good guy doesn't always win in Korean cartoons. Creepy yet refreshing. [ QUOTE ]…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…
The thing with the metadata is almost certainly true. I'm pretty sure one can circumvent it by simply importing the final .obj or .fbx file into another 3d package like Blender, then from there, exporting it into a new file. In terms of selling assets on sites like Turbosquid or the Unity asset store, you wouldn't really…
Smells like polycount is being trolled into writing more student papers... pass. I like debating the subject but not if its to do another persons work. The people I see getting laid off in droves are the kids thinking the degree trumps the portfolio. We'll talk when you get out of school, get a kick ass job and have paid…
Geez, man! Brittle bones? Mine are nowhere near as bad as the horror stories here. At around 5 years I was always fascinated by people jumping off some swings (mid-swing) near my apartment. Now, normally, people think of swings that are chains/ropes holding a piece of rubber or wood to sit on; the ones in ye olde mother…
Excellent episode guys, some solid advice on marketing ones self. Just to build off the marketing theme, I've always found it somewhat difficult to make contacts in a purely digital way. I've personally found it easier, at least initially, meeting the person face to face or having a preexisting mutual contact; would you…
Definitely looks a lot more realistic. Don't worry too much about the polycount as you're offline rendering and can make use of render-time subdivision. You could use a displacement map on the floor but sub-D geo will render faster. For added realism variation and apparent randomness are key. You need to add some 'chaos'.…
While I'm not entirely certain about the legalities surrounding using someone else's concept without asking, and turning it into 3D... Generally, if you ARE going to do that, you'll want to show the concept along with the 3D work to illustrate the origin of the idea and your ability to work off of it. However, I'd think…
Ok finally get to see this, nice work! Crits: - The 2nd smaller dock down by the boat, should be a floating dock. It rises and falls with the tide. The posts on the end aren't tie offs, they are long guides anchored to the sea floor. The dock slides up and down them. What looks like concrete blocks on the art test, are…