hydration, heat and lighting seem like the culprits here. as above drink more water and take regular breaks (also look at if you are lacking sleep and make sure to take breaks at home as well), even go outside a few times a day/walk around the block. light can also have a significant impact (for example right now its dark…
[edit] Oh snap, there's an image cap of 16... I'm going to have to split up this next post. Time for a great big art dump. Most of the time I'm super picky about what gets posted on polycount, so I need to just post the good, bad and the ugly here to help me keep everything in proper perspective. (I'm not going to post the…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
hello everyone... I can make a bone looking like this in less than two hours... So if someone is more skilled than me, I assume can make it even faster... The thing is: I just need to be shown some tricks how to make it look more realistic and not cartoonish. In other words: just create 1 small model for 100 USD. I don't…
Congrats on diving in and making it through, I would call it a successful test, so congrats! =) However that doesn't mean there isn't room for improvement... 1) There are a lot of similar materials applied to unique UV shells. They could be stacked fairly easily and allow you to pack more pixels on each face without…
To clear everyones confusion up on this, "specular" input lerps the reflectance between 0 and 100. It has a curve kind of thing applied on it, because when its set to 0.5 it gives the dielectric reflectance which is 4%. When its 1 you get 100 % reflectivity. Setting this lower than .5 gives lower reflectivity than a non…
I've read and reread the thread a few times, and I still can't make out what you're doing or what the problem is, even with the pictures. I will say this though: 1) Don't scale -1 to flip the object. This looks ok by default viewport settings, but if you enable backface culling you'll see how it really tends to mess with…
If you want to send me your files, I will take a look at the source2 issue. Most likely, your low poly model is missing normals or our importer isn't reading them correctly. alecmoody@gmai.com For the curvature map, that looks like a ray miss issue. Our curvature maps are calculated as a post process on the normals (which…
I'm not a 3d artist but I'm in the same boat - I'm a programmer. To work against possible health issues I use my bike to cycle to my workplace and back home every day (each ride takes about 15-20 minutes). I also have a ergonomical workplace with a good chair and a sit-stand desk from Biomorph [1] which I use to stand…
@kadeschui Yes the concept is difficult to read, that's why I referenced images from the web. http://cdn.shopify.com/s/files/1/0305/6537/files/CRYSTALMAGICGRAPHIC_grande.jpg?18329548710626158047…