X-Wing I'm working on. Made in 3DS Max & Rendered in Unreal Engine 5. It's currently a work in progress but would appreciate any feedback or tips for working on this.
This is great, love seeing your progress. This is good for 2 years' worth of study and effort. Keep going, and I think that your anatomy studies should never really "end" since there's always something more to learn!
Hello, I am Long and i from VietNam .This is the first time i post a topic, and this is a wip that i doing to partipate in 11th car render challenge. i mostly work in Maya and 3ds Max, but this time i use blender to do this. Let see how it will go! work: ref:
I think everybody hits that wall sooner or later where the drive is there but the progression isn't. I found that proper use of ref and keeping yourself upto date with the top artists work out there really helps. Alot of people just copy ref, not alot dissect it and then carry that knowledge and theory along with them.…
This is what I am trying to model out helmet wise, This is what I have so far. Got feeling people wanted to see more of a progress after a few of previous posts, I plan to make it higher polly and smooth out the smoothing groups.
Hello there :) I'm making a small scene. The basic configuration is in progress. After more progress and I will upload a different image. Thank you scoped this article. Spend a good day! :) http://Blog.naver.com/Violettail ifoxhead@gmail.com
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hello everyone, I have just started to learn modeling with 3D Max. This is my First few months of getting things down. Looking forward to progressing and chatting with the Poly community. :poly121: Comments are most def welcome.