Hey I don't know if there is a thread already on this, but is there an easy way to make rivets/bolts small little sci fi recceses in maya by floating geo? as a side note how do you float geo in Maya in the first place? :poly122: peace out!
Hi there! Created a new thread for this character WIP. Its a Working Class use on Mars. It is a little bit of Sci-fi but not that much. The base mesh was done in 3ds and zbrush will be use for the High Res. During the process critics and comments are welcome! Thanks
i think you have a good showing. i like that you're displaying a range of styles. i thought the Gravity Lane assets were pretty interesting, a muskrat character standing on a platform on a sci-fi weapon, with the player grav-walking on a wall, is pretty dang fun and engaging visually.
Hey all, I'm working on this sci-fi themed vehicle based on an original concept by arnaud caubel. I tried to push my hardsurface skills and shape design. I would love to hear your opinions and any feedback.
Hey there, There's a game design job I'm applying for (I have 4 years experience) and it'll be transitioning from a salaried job to freelance / hourly. In the first stage call with HR I was asked what my hourly rate would be. On the application, I put £18 which was £35,000 salaried but on the call I found out it would be…
Some thoughts. * Quality over Quantity * Everyone wants a job as quickly as possible. Therefore, taking time to make sure your work isn't screwed over by this gives you a leg up (well executed work under pressure is a game artists' job, after all). * You're competing against the best of the bunch, not the basic minimum for…
Those two examples was with organic/character models, I wonder how it would work with a hardedge model such as a Sci. Fi. Wall piece or the classic road barrier. Will it optimize the model for planes or do you need to optimize it yourself, I wonder.
musashidanmcgrath (also a member here) has good videos covering hard surface in zbrush videos. Pavlovich is the Zbrush guru. He has a good intro to zbrush series but also several practical projects to make weapons and sci-fi suits.
Here's a sci-fi mech concept I've been working on in my free time. Original concept by psdeluxe can be found here: https://www.artstation.com/artwork/ygogn Software used: Maya 2018, ZBrush 2018, Substance Painter 2018
New update with small props + some other fixes and blocked in airships. texture refinements, rock decals, and finished airships are on the menu for today. After this I need to wrap up and probably move on to a realistic scene (probably sci-fi interior)