If you're into splinecaging with Max, then you might have run into the fact that you can't fuse lots of vertex groups within a range just like you can with the weld function. In that case the script below comes in handy (not to confuse with the Threshold function in the Surface modifier). But beware: in some cases in might…
Hi! I wanted to ask about an issue which occured to my normal map through baking in Substance Painter (2024). The UV seams of my mesh are clearly showing, which doesnt let it be solved through using triplanar projection, using Smudge or Stamp Tools or a brush. This tex is baked in 4k, but will be still too visible for the…
Thanks for the feedback guys. Got back on Monday from a trip to see some family for the extended weekend, and it took a bit to get back up to speed. That and this next one was a bit of a struggle-- I needed to take an extra day on it, and I think I've been painting too many caucasians as of late, so this next batch will be…
I really like the contrast and the composition of the texture so far. The one thing that stands out to me would be the technical bits in the normal map. Specifically, on the elbow and the bits radiating from the spine. The plates on the elbow suggest a flexible metal alloy. I'm not sure if that's what you're going for,…
Looks pretty good so far, keep it up! Some crits on it: - Those nostrils are HUGE! I also don't think you should highlight around the edge of the nostrils like that, it's not how the nose is curved there... and they're too close together. - Eyes seem a little large, too, and the iris isn't quite circular. Also having…
I would strongly advise you against putting all of your eggs in one basket. Someone always trips and it's better if only a few eggs are broken instead of every egg. Plus it isn't hard to chug a scene file with just a handful of assets. It might be ok to batch a few together like a desk, chair and some desk accessories but…
I think the lighting could use some more work. There are spots that are completely black - is there a way you could add a subtle world/ambient light so that those are slightly lit? Right now it's hard for me to see all the texture and modeling work you've done because of how intense the shadows are. The lighting also feels…
White light in the center is distracting and to bright. Its blinding out the things around it. You need stronger colors in the lighting and more contrast. Its somewhat evenly lit with the exception of a few parts. Get past the "I modeled it so their for i need to show it" part of your piece and let it pop more with a…
Its about getting more light in the right places. ( i put red on them) I'm still learning lighting in unreal myself and I have not done a scene that isn't lit mainly by the sun yet so I can't really help you much on that front. I will say though that with a darker scene like this it helps to balance darkness with some…
it feels like none of your work is actually finished. its also a bit difficult to crit your work with such small images. what i can say is you need to tie your work together. right now it seems like youve just got the one environment going, and for the most part its just some random shots of a basically lit space with…