The basic helicopter is nice, but the stores just don't match their real-life counterparts. I'd guess that you used a model as a primary reference, which is fine, but you need to use actual photographs to verify the details. The texture on the hellfire missiles, especially the "USMC" label and the opaque nose and the front…
Also, you can add additional parameters to the link. For example, to fill the subject line I think you add something like "?subject=type subject here" after the email address. This way, you can setup a filter on your email client to save emails with that specific subject line to a special folder, or just to make sure it…
Nice stuff, this looks much improved, you're definitely demonstrating that you know your muscle placement and sizing better here. However, I'd recommend you tone down the definition a bit... some of those lines are just too sharp and harsh between the muscles, it's like there's no skin covering them. It's a fine line to…
a multitude of reasons are possible here - strict clauses in contracts on client side forbidding it - cooperations on even higher up level than client side forbidding it - marketing might want a word in each and every bit of official info out there, complicating it all - outsourcers not negotiating in favor of "their"…
When I frame all polygroups and use a IMM curve brush on the frames, only the line I click on (circled in red) has the correct curve step, everything else has like 0 curve step and all the meshes are bunched together. Do you guys know of a fix? This is on Zbrush 2022.0.8
That model and the material are bad ass nice work! They make sense because they're reinforcing the material in this case. Maybe a few tris to make quads and put some poles in places that will help deformation. For each added cut you also have to anticipate how it will deform. Not only does it need to help the silhouette…
Hi everybody. I decide make some hard surface model, and I chose this concept by ZazB I like his style. I think, this robot have a soul. zazB called him a 05. I Hope, my work doesn't hurt an author. It's just a start of modelling. I can work for myself only after job. So the process will be slow. Thanks for watching…
That's interesting, thanks for sharing! The non-welded edges are really a weakness of the shape key method, it's always necessary to merge doubles in the end of the process. That's also why I start the retopo on MD. It's a way to make sure the vertices will line up in the end and the edge flow is okay (well, as okay as my…