Almighty_Gir - Thanks man, The reason why I made her eyes and lips white because inn the video you posted Yuri's subdermis map looked like it had white on the lips and eyes but I guess that was meant for the mouth/eye bag instead it looked white there my bad LOL I'll jump in and change that, I'll definately tone down the…
I think the design and textures are really cool. One thing that would be cool to break up a bit is just how square the model is. Right now the main wall as a whole, not individual parts is just basically one huge nearly perfect rectangle. Bend it up a bit. Make the sides lean out one way or the other. Make the frame bent a…
@Tierzilla - Thanks for the ideas, I'm not sure what you mean by some beams, but I like the idea of a deer head. Flowers are also something I might add, but they will have to be nearer the end. @Joopson - I appreciate the feedback. and I did NOT know that! I've been selecting things off the screen and then turning the…
Hi, This is just a guess as to what might be causing this pixilated effect you have on this alpha. 1. When creating this alpha did you use the bucket tool and have the mode accidentally set to dissolve on the tool? This could give you bit of a grainy texture that might cause this. 2. Did you ever resize the image to make…
sounds good :) @ hawken - just had one question regarding Extras. That aspect is not very clear imho. Does it mean that ON TOP of scene tri/texture count we can ADD 20X256 worth of tris? If so, is it mandatory to add extras to the scene? And why could not we have just 1024+(20x256) of tris (plus same for textutre budget)…
It really depends on the purpose and size of the environment. If the environment is pretty large (like part of a big lake environment) then I would generate a coastal terrain inside of worldmachine and texture paint it inside the desired engine with some tiled materials. You can then add minor props like river rocks/grass…
In tonight's update I've managed to add as follows... - Seagulls flying around the tower - Apex cloth to the dangling cloth banners in the terraced housing - Adjusted the fog start distance to be a little further away so we get that saturated contrast back on the main tower (as per Matt's feedback) Most of tonight was…
main sources of reference has been crocodiles and along with a quick sketch i did for the proportions this changed quickly as i was working as i wanted to do something different with his spikes. it was also pointed out as i was working on the base sculpt that he doesn't look very heavy so i have tried but i'm not sure how…
Some things I notice right away: -All of your boards are very straight across, there should be some that are askew, have gaps, etc. -You could really use some unique decals to break up the tiling. Did you model each board individually? If you did make a few different board variants to use across the whole building. -The…
If you could possibly free up some time, here's how to give the piece an -enormous- punch. Add in the clean up crew. Even if it's just one silhouette in the shadows, though I'd say one or two (identically clad, different haircolor) proper models would be better. Add in a few simple props like the last plates from the final…