I tried selecting a row of vertices and pressing ctrl + 1 but it also included the vertices it's connected with that creates the face. I'm wondering if there's a way to isolate just those specific vertices that I selected?
You can select a mesh in the viewport and then go to File > Export > Selected Only and choose obj. I think it comes out triangulated this way, but it's something.
select ember spirit, select animation attack 01 and see the single frames. at a point in the mid of the animation the whole arm breaks and twists like a tornado
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…