Whilst I can appreciate the art style and content.. That's about as far as I've ever been able to go with DMC. As much as I try these gorgeous lookin Hack N Slash games out, I ultimately get intensely bored very quickly. Needless to say I won't be purchasing.
With some reference you should quickly see if the anatomy is off. If you use the head as the proportion reference, the general width of a figure is 2 1/3 heads. Gets smaller at the waist. I think you should bring the sides of the mesh to define the lateral muscles: http://en.wikipedia.org/wiki/Image:Latissimus_dorsi.png
Your uvmapping is still really irking me. I just noticed the inside of the barrel is mapped with the same texel density as the back of the slide. Also you have a lot of weird scribbly looking details on the spec that look like they were just quickly drawn with a basic Photoshop brush and not touched afterwards.
Vassago: In my experience games don't get that much more CPU-demanding quickly. The 7800 will be outdated long before any CPU you can buy today is. And I don't know exactly how much better the 7800 is than a 6800 but it doesn't seem to offer any new features.
So you guys would recommend doing things by the X-alotment-of-time rather than per model? I guess that means the client is less likely to mess about with changes, although on the other hand it'll mean you'll be contantly hasseled to go faster and get things done quickly.
You could use the PS script we have at work to generate one No circles, but uses the letter R a lot (Nice letter the R, has no symetry in any way, so you can quickly spot rotated and mirrored areas). It'll also make them in custom sizes, yay.
needs more love in the texture department not in love with how glossy the pants are but the wizard dude is posed so the end is in site. Also the ground plane isn't great I made it quickly in designer to 1) Learn the program 2) give the guy something to stand on. Still not 100% on whether ill keep it though
EXR has pretty wide capabilities for image layers and depth, but why use substance for rendering cryptomattes? Even blender has crypto matte compatibility now, and importing whatever you have can quickly be imported for cryptomatte render, which does not benefit from texturing in any way on its own.
bit more vr stuff , making a bit of progress. if you quickly right click on the vid and click loop, that would be nice :) not sure how to copy a link to an occulus directly, but you can just search for mike rusby vr in you tube vr https://www.youtube.com/watch?v=MpdT85oM6C4
I'm a huge reptile fan but surprisingly, have never really made one in 3D. Time to change that! Hoping to sculpt this dude up pretty quickly, and use him as practice to make some cool scale alphas I can use going forward. Bearded dragon heads are surprisingly hard to get right. This is about 20 minutes in, expecting a lot…