I included a screenshot with as much information as I thought possible. I have half of the element I am trying to texture so you see the lack of results.
Nice! You did a great job of translating the elements into a stylized look . Looking great so far. love the color and the shape of the architecture the dragon boat looks awsome
Updates from yesterday for the Wow Sketchfab competition. Starting to come together. I was a bit worried about adding the Fel green elements, but it seems to be working so far!
This. It also makes life less annoying for others that might have to work from your files. Also fits in with making sure to have mirrored elements be centered properly. >_<
looks good, although distribution of polygons seems strange. various small elements look round and nice while big parts like butt and grip feel blocky.
Did you take pictures of the entire scene, or did you take the pictures of each element in the scene separately(like the rocks and trees) and then place them within the scene?
Seems like you've attached some parts which would be separate elements in real life/ in the concept. Kind of making it harder for yourself for no reason. Good start though.
LocalPlayer authority needs to be set only for the player ON the game instance. If you set LocalPlayer authority for BOTH elements on YOUR machine, then you control both on YOUR machine.
I've done this with shell modifier (single segment) and then with an extrusion on the new edge faces, then selecting the edge faceloop, deleting it, and then deleting the back element. Still messy as fuck though.