I usually glance over the list of references on my Samsung Galaxy Tablet instead of using spotlight. So I guess I didn't clarify more that I had more references of females; it's just the imgur album is what I wanted to use so you guys can see what I was mainly focusing on, and the other references would be major…
I agree with you, 860 pixels is somewhat narrow for a 'large' image, and it's not a very useful width either. Especially since there's no real resolution that works on. You have 800x600 and then 1024x768, and 860 would imply a 900 pixel wide screen. The only example I can think of would be a 1600x900 screen turned…
Looking cool Jim. The flavor is coming through very well in some areas and not at all in some others. Areas that are working for me: The values of the lights and shadows The floor cement texture/shader The modeling Areas that need work: put a smoothing group on the cylinder that props up Lecter's table. It's visibly…
[ QUOTE ] You guys get shafted on basic human rights, and you don't seem to notice. [/ QUOTE ] Oh yes we do, its a top issue in every election that ends up being over shadowed with something else. This time around everyone is buzzing about "the first black president, or the first woman president" OooOoo ahhh who give a…
loading times were good here- though its obvious you used a template. The design of the template itself stands imo. more out as your personal work. What I think could help here would be to darken the general GUI of the design make it less popping out so your work gets more attention. I noticed a typo in the reference page…
So I tried out the skydome stuff... I have to say, it was an absolute pain in the ass to get a custom skydome texture working in UE4... I haven't touched blueprints before so it took me a while to actually do this... and the outcome wasn't quite what I expected either xD... So I've put up a comparison... for some really…
Characters, characters, characters! In order to get this project done with the amount of characters required you have to love and embrace modularity. As part of pre-production, I built base meshes for the different races in our game. These meshes are just for the purposes of massing. The t-pose chosen has the shoulder…
Since you didn't go into specifics, I will tell you what I know about Blender's proportional editing and its axis/pivot control, and you can hopefully tell me how to get closer to the described behaviour? You can select 'enabled' under proportional editing, as well as 'connected' which is like 'surface' in Wings. You can…
Hey Nick, The side facing up closest is totally flat, it's the normal map doing the work there. There's a drawback to it though, when it look at it from the side you can notice that it's flat, it's really just a balancing act of how many polys it's gonna cost to put in that bevel against just putting into the map. It…