@rockguy Firstly, thank you for your input I had my foliage set up wrong you were right and now things are looking better. I also switched to Dominant Directional that did the trick after much frustration. Regarding your image I think it looks very good but I feel your shadows are far too dark it's making your grass look…
Personally I thing the boards creative talent would be better spent discussing ways to make schools safer instead of bitching about one method of violence. There is a lot of creative talent here and we can't think up a handful of ideas to make schools safer? I'll start off with two relatively practical ways... 1) Safe…
Hey maph thanks for the explanation about ICE. Yeah I know it was some sort of physics system, but I wasnt aware of modeling tools derived from that system. For the symmetry I end up doing a shortcut for "clone single without options" for me CTRL+SHIFT + C works good, then I scale negative. Its ok now. I have some more…
The shiny look can be a content creation issue, often comes from misreading the lighting conditions in reference images. But it can also be a style, some people intentionally push a glossier direction, just as a matter of taste. In any rendering system there's wiggle room with regard to dramatic vs understated material…
I have been having a good experience using the MSI Afterburner Betas' Video Capture feature. ( that does not require ogl or dx just a free no frills video capure with no watermark ) If I didn't need FRAPS for capturing 3d I would never use it again. I have a fairly beefy system but I am still assuming the good performance…
i think some people equate good, thought provoking games with independent games. and for some reason, they also think that independent games shouldnt make money just because theyre labeled indie. and if a game does make money then theyre sell outs. IW found a system thats fun. thats what games are, they let you have fun.…
I asked because with our fx we control overdraw in different ways depending on the effect. Many of our fx (especially firey ones) have shaders that use noise textures and ramp lookups to give a sort of a procedural look, while keeping it down to 1-5 particles. Also keeps our memory usage down, and allows you to re-use…
A strong case of the "gun has to come from the bottom right corner of the screen, even if that doesn't make sense on widerscreen displays" disease, combined with the trademark Bungie vertically off-center reticle :) I agree, I don't see a good reason to do this, as it makes most guns feel like shoulder-mounted rocket…
My point exactly, so much money and they don't write down via code or ID your name, so they're afraid you might bring in some extra buddies? That's the most ass-backwards thing I ever heard in my life, they're at fault here 100%, not you for not coming up with a smart system. Question, what happens if you try and…
Day 20: Fixing width, adding details, and activating booleans * Upper receiver width fixed * created magazine spring using Helix and FFD Box (super cool) * finished sights * finished charging handle * Started a detail in front of charging handle that is flush with rail system, will need to subtract the rail system to make…