Ok this is driving me crazy, but does anyone have any tips or suggestions for doing a uv map of dome roof and keeping the texture resolution even all the way across? At first I tried spherical, but of course the texture is all jacked at the pole and not even all the way across. Planar from above or the side doesn't seem to…
Thank you, i greatly appreciate your input, also ( if it isn't obvious ) i have very little to none experience dealing with trees, and UV-ing them the "right" way. Now to expand a bit on my problem, now that i examined some more of the trees used in games. I previously stated that morrowind and WoW have trees that don't…
Very nice indeed, have you modeled the exhaust? I assume you have. Perhaps even go further and make variants of it, perhaps an off-road style with replacement wheels and storage box on the roof of the cabin etc or even a desert version with spades and jerry cans or something, just a suggestion :)
I personally would be interested in seeing a closeup/ breakdown/wireframe of your chinese pagoda style roof, I tried modeling one of them two years ago and got rather frustrated lol so have always been interested in seeing how people have done them since.
Small update, have been learning UDK playing around with light and shaders, not even near finished but decided to upload, please pinpoint something that you think must be imporven,thx :) next up roof pillar and some fooliage! [imglink]http://s7.postimg.org/872plsit7/Untitled_1.jpg[/imglink]
Great looking portfolio, especially someone trying to get in. At a glance, one thing that stands out is the straw roof of the Weapon Smith. The polygons are very obvious and jaggy. This is a combination of their placement and poor scene lighting. Real hard transition between it and the walls that a nice shadow casting…
Thanks for the feedback, I'll keep it in mind. Here's another update, lot of dynamic props (too many y/n?) , got the basetex for the ceiling done too. Next up, making the roof material dynamic, swapping blockout materials on props for legit ones, more polishing! https://vimeo.com/168030672
Many of the New Orleans residents are still staying in their homes. I suppose if I survived a holocost like that I may do the same thing unless the water WAS still up to the roof.... On the other hand I'd have had enuff sense to get the hell out before the shit hit the fan.
You can find it on the UDN I believe. Basically 1 Maya unit = 1 Unreal unit Height from normal floor to roof is 128 units I don't think there's any real equivalent inches/feet ratio but I guess you can make your own estimation.
The grass on the roof looks quite bad. I would suggest taking another shot at it. The amount, even distribution, and the material look odd. I've not seen anything like it before in real life, it kind of looks like a hair cut. I do like the materials you've used around the set.