"There is no leveling or experience in this game, its all about unlocking things, and its the items you equip that give you your abilities." YES! Finally an MMOG I might actually want to play. I can't stand the xp grinding that seems to be such an underpinning of so many mmorpgs.
I'd love a feature kind of like the plugged items on CGTalk. So instead of the banner at the top of the front forum page, you have images of featured work and then the usual banners in sub-forums and threads. I also vote to keep the news. It's always full of cool stuff.
get some money and go for this two DVD'S - character modeling & texturing for a next gen. by a professional from UBI SOFT. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6724622&linkID=9241175 The best what I've seen the last 2 - 3 years !
you have now a shelf in the new uv editor... just darg what you need to the top... Custom Shelf Displays a custom shelf. You can add UV Editor items to the shelf by Ctrl + Shift + clicking them, or add dividers by right-clicking.
newegg has in stock http://www.newegg.com/Product/Product.aspx?Item=N82E16823100066&cm_re=cintiq-_-23-100-066-_-Product or call Www.coolgraphicsstuff.com and you can get on there waiting list the guy told me that he should have some in a week free shipping and no tax.
awsome work with the details and the Mask´s too Btw u can make urself something based on the item, tesure box :D Put some custom particles and it´s in the game for sure sorry for my english i hope u can understand me.
perfect answer! :D i got exactly that problem with my hand of midas item http://steamcommunity.com/sharedfiles/filedetails/?id=184984257 and a particel effect is needed so hard for it. i gona write a developer message and just hope they will accept it and add the effect. greetings
I would start by modeling a very basic hand and maybe smoothing it, then by using an assortment of the techniques shown here http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=9014331 but I imagine the "Create Shape From Selection" button will get the most use.
I have made a tutorial i have added the link in my first post. I also show how i create an item for Dota in 10 minutes while the manual work takes 4-5 hours. The retopology and greyscale are made in 0.1 second.
Just finished my secondary forms of details, next up is to add the wrinkles and skin pores. current schedule- 4/2/16-wrinkles and skin(maybe cloth) 4/3/16-pedestal/ extra background items 4/4/16- begin texturing