i found that max material editor has the function of distorting the uv in the noise section. now i just need to get the refractive material setup and test it out.
ah great tnx for the example syncview :) i was trying to adress the pos function that way from my on Execute do but it wouldn't work that way. But there is no need to do that anyway ^^
Thanks, this is a nice collection of functions. I especially like the multi rename because it's always irritated me that I couldn't just tab key to the next object in the outliner.
So i managed to do the weapons over the weekend. I made a small video with the zBrush timelapse function for you. Hope you like it. https://vimeo.com/112159933
I know it's just for texture practice but should you ever model this for a game then don't forget about the functionality: http://www.dday-overlord.com/img/armes/stielhandgranate_24.jpg
Concept for bio mechanical device. Movement and look based around that of a flower. The function of the asset is as a mass data storage device. Any feedback etc would be much appreciated.
Maybe you should start to exercise? I wish there were better rotate functions (rotate camera) altough I like it snaps back to the origional place afterwards.
Brome, use the search function! :p http://boards.polycount.net/showthread.php?t=50160&highlight=rock seriously, this is an awesome thread, should be able to find something that works for you there.
I actually buggered up that functionality because alt and any mouse has been taken for navigation.. although I could probably remap that to a keypress.. hmmm thanks!