All jokes aside, your friend probably had a custom UI setup and now you are using the default, that's the only thing I can think of with the provided information.
I have to agree with Kitteh, the default brushes stand out a bit. I'm actually surprised at how good it looks despite those details anyway though. Props for that.
If you are going to have it spinning... at least take the slow in and out off of it. It ramps up and then down as it spins and that is the default animation you get when you set keys.
1,2 and 3 control the smoothness display for nurbs. (subdiv stuff is for polymeshes) When you create the sphere, there are options for the resolution. Using the shelf icon uses default values.
Lights in Maya typically don't have raytracing on by default. Go into your light's attributes and turn on raytracing. Also make sure raytracing is on in your MR render globals.
Ports.. hmm let me check.. my port should be the default, what ever that is.. apparently the link to the server is this: http://www.minecraft.net/play.jsp?server=ad66ea79c67f493e00f9c11083a70fe5 but it aint workin.
Its a little hard to tell without images but anyways...I would cut a small opening for the lighting and jack up the spread...the default number will get you nil.
Hi, everyone. Is there any way to keep bake options(i.e. cage's Max Offset) when re-loading meshes? These values go back to default everytime after re-importing low meshes. Thank you in advance.