Thanks your Skodone a lot for reply. Yes folds on chest inconclusive and unnecessary. I carried away by folds on this piece of cloth. What about bottom part of cape, i make folds from belts but apparently not enough. Polishing stones, that's right.:):)
It's a good start but the forms feel pretty soft. Especially the blade. It looks more like stone than metal. I wouldn't change it now though, just keep it in mind for your next project. The materials could use some work as well.
The actual spike-y wood thing looks good, but I'm having trouble reading the material above it (with the concentric grooves). Is it metal? Stone? I think that material could use a bit more definition, unless I'm just completely missing something there.
thanks guys, yeah i defenatly took in what he had to say and what everyone else had to say, everyone kept mistaking that. not everyone is built out of stone aye. texture size is 512 there but i made a 128 texture aswell.
Instead of mecha have them make some poor parody game on the horrible ninja/warrior anime fad of these days instead. p.s. rc pro am, blake stone, and super puzzle fighter 2 turbo remakez plz ALSO RAMPART
! uuunnniiiicooorrrnnnnnnn new stuff looks ace, dig that floor podium thing. real nice definition of surfaces. Not too sure on the garg statue metals though, doesn't seem to flow very well with the pillar. Maybe if they were stone too? cool stuff!
I'm wondering if there is anyway of 'drawing' ztool over and over again at the exact same size? I know I can use snapshot which does work but I'm looking to see if there's a better method. In particular I'm curious about this for tile able architectural textures (brick, stone, etc.)
DDO comes with a variety of categories, although limited. However, so far Megascans seems to be entirely focused on dirt\stone and leaves. I'm left wondering when we're going to see things like various metals, lumber, plastics, synthetics etc?
Hey Every one! Im a student making assets for my cap stone coming up in the near future. here is my vehicle that I am currently working on, the Plan is to have it cinematic ready and composted in after effects. critiques are welcome, and I have no soul so don't be afraid to hurt my feelings.
Hi Guys, Just wondering, if you can only have one mesh (1polygon) and native material from painter(not costume made). How would you or is it possiable to texture this stone arch without baking highpoly into low poly mesh and not imported arch texture?? Thanks a lot :) ?