I ended up contacting Marmoset support to figure this out. This ended up being an issue with Marmosets current inability (as of at least Nov 2022 when we had this discussion) to pass SSS through meshes whose sides consist of multiple materials. These dragons have multiple udims assigned to them. For example there's one…
I am sure they are hiding the underneath parts at runtime. if it works in your pose I wouldn't worry about it. There is techniques to fix specific poses and that can be done on a case by case basis. But if you are making body not poke through armor when the body would always just be not rendered in game, you are solving a…
I'm doing Kaneda's motorcycle from Akira for subd modelling using Maya. Next week I'll do all the inner parts (the motor and the parts that attach the wheels to the motorcycle). What I don't like: - The topology of the sides of the body, I think it's a bit messy. - The topology of the part that hides the connections…
Use the rectangle tool, make sure it set to paths. Drag out a rectangle roughly the size of one of the wiper arcs. Use the add anchor point tool to add new mid-points to the two horizontal sides of the rectangle ( just eye the midpoint ). Then take the direct select tool, select the two anchor points you just created and…
Blockout looks cool, if there are windows to outside on the left and ride sides I'd say try cutting those in too, since it'll probably change how you perceive the positive / negative space in the image. The lighting is obviously still early days but it's looking pretty nice so far. Sometimes I find that putting in even a…
Thankfully I'm in a place where I'm not currently looking for work...woot :) I've had a static run of the mill portfolio for all of my career and I wanted to have a bit more creative fun with it. I've been on the hiring side of the fence also, so I'm aware of the pit falls of high load times. Work in progress on that…
Seems things are not going in the right direction so lets try something else For the most parts proportions are ok (ignoring hands and shoulder-> things below shoulder) so try focus on everything below belly button (area the currently require most attention ) , just hide everything above I have attached few reference that…
Thanks guys, looking good all around, love those studies korpehn! For me its gonna be a Sh** - ton of traditional stuff this summer :P Started out with some quick ink doodles but hopefully soon il be able to really take some long painting sessions each day. Day 184 - 189 2015 For some reason my blob decided that two of the…
My buildings are not made out of brick (not yet atleast) its just randomly sized stones. Look at the blendingtextureexample on the other side : ) Bricks have been utterly uniform for millenia though, its more of what building you are looking at then how old it is. The reason why I dont crack up the plaster more to show the…
Amazing work man :) I don't have any particular questions, but if you have time could you explain what specific steps you have to take in order to make this "print friendly". Is everything just one mesh, is there a polycount limit .. not even sure what else should be important as i have never printed anything yet. What…