CGTrader is hosting a Human Character Challenge. They are looking for high quality realistic human model submissions that will potentially be put up for sale in their online store with the artists getting 90% of the sales.
Greetings fellow peoples, I'm looking for feedback on this small scene I made. Main objectives are getting better at realistic texture making using trimsheets, good topology in general and/or for modular asset usage for it to be more towards engine-ready. Link to project; https://www.artstation.com/artwork/4XAaA8 Thanks in…
Soooooooooo... Summer is coming upon us and I would love to bring this thread back from extinction... I loved hearing about everyone's stories about fighting the battle of the bulge, and I'd hope we can get some updates in here to help fuel the flames again :) I've been trying my best over these last 3 months to start…
This environment benefited mostly from instancing. I have 2K textures on most medium/large foliage assets but it still runs fine on most PC's. 120FPS+ on mine. It was made into an actual working game called ithaca, which is a 20 minute exploration/psychological experience, mainly as an art showcase though. For the foliage,…
Hey guys, quick update tonight. We also want to clarify that this project is indeed royalty based. We have created a royalty project before that was sold and people actually earned royalties. Not many indie companies can say this! That project is currently under review for further funding towards a console release so I…
Process is mostly the same, depending on the asset. PBR: realistic If you don't have a library already, defining your surfaces breakouts and definition is the most important step to do early. I like to add solid colors to sections around the mesh (usually from an object-color bake, and make masks in PS for groups) to…
Hi, i'm a 3d artist looking for work. I can model/texture game models. Realistic product render stills or animation. You can check some of my work here: https://tigranstefanian.artstation.com/ thanks.