This is an asset I'm making for Primal Carnage. Highpoly. By gridlockshock at 2012-03-21 Proc Texturing. By gridlockshock at 2012-03-21 Gamemesh (no UVs yet.) By gridlockshock at 2012-03-21
Thanks Dismembered, I don't have much experience with highpoly modeling, not like you, your guns are pretty sweet! Do I need to loosen the edges more? Also Progress:
Front upper control arm. I did this highpoly model about a year ago when I was testing out different workflows. This one is all modeling/sculpting and no scan data:
Been progressing with this highpoly vehicle a little today, got a hell of a way to go with it! Eventually going to be some sort of world war 2/ combine harvester zombie survival thing. Yeah!
I wouldn't bother modeling these into the lowpoly...my lowest estimate for a lowpoly version that has even the slightest resemblance of the highpoly version would be 4 tris per scale. Hardly worth it...
Bigley, Your highpoly work is excellent man! I really like your backpack!! Can't wait to see the dune buggy / motorbike vehicle when you're further along with it :D
Pics would help a ton. Hard to understand what your problem is. Need to UV a helix mesh? Need to bake a highpoly helix? Delete the inside, wha?? LP version of what?
One more update, probably I'll spend some more in the highpoly before the retopology.\ I'd greatly appreciate any input on how to improve and/or make my model better. o/
Hello guys, i have been working for so long in this character and i will put here all images about highpoly, textures, bakes, wires, etc... Hope you like! :)
Can you show a screenshot of what you mean by waviness? For the floating geometry, does your cage fully cover the floating elements? Are the floaters selected in the highpoly mesh list in RTT?