Never got around to that hardwood floor because my computer died and took all my references with it. Boo. I'm back with a new project: a model! The concept I'm working off of is zephyri's giant from the 2D ConceptBank thread: Here's what I've so far: The topology on the side is a bit of a quandry for me. I've not done a…
The clothing and armour look amazing, however you really need to revisit those hands. There's a lot of misplaced fat deposits and indications of muscles on them that need changed, and those fingers man, especially the thumbs just look really quite broken. Here's a few decent ref shots you might want to start with: A lot of…
I haven't played MP yet so I can't comment on that yet. I enjoyed Black Ops probably the most out of the series yet and can agree with Odium on his Fifa comparison as COD gets the same hate Madden gets. It's the same shit. Well yes it is but no it isn't. It's not just a map pack. As far as Madden goes / like Fifa EA tries…
Looking cool so far, however I think you should reconsider how much you might actually have time to make in two weeks, especially as it's your first time using the Unreal Development Kit. Aim for quality instead of quantity and try to learn the basics of the engine before you bring out the big guns. I also think you should…
Yes, in most scenarios you'll use your high poly for all your large and medium details, such as edge bevels, bolts etc. Photosourced normal map details are usually for small details like wood grain or raised paint. This is the most common workflow as far as I know, but there are people who use ndo for larger details. Due…
The loop you added to the crate could be a bit wonky instead of going around the middle to make each side a bit different. It looks like you just added a loop around the middle and then scaled it down a bit, maybe move some verts up/down as well to give it a more unique profile on each side. Hope that makes sense... The…
Hey Sneaky! Glad ya dig.The holes for the exhaust are definitely a bit big. A buddy of mine was hoping to do some smoke effects coming out of it down the road, so my reasoning was to make em a bit bigger so the shapes would still be a bit more noticeable. I have no idea if that's totally justifiable or not. Haha. Thanks so…
We end up buying stuff from turbosquid rather often. I'm really not a fan...70 percent of the time the models are absolute shit. A lot of the time we end up purchasing high poly vehicle models. Had the most luck with vehicles so far. If we pay $150 bucks or something, it ends up being cheaper than having one of us spend a…
It's looking pretty cool and as stated above, its a refreshing change of character for the usual Comicon stuff, shame you didn't get it done in time. The things that stand out for me at the moment are the feet, they don't help sell the character as one based on a duck, more a regular (four armed) fella in a duck mask,…
Hey, that's cool! You've got a good voice for that kind of track. Great harmonies here and there. Guitar sound is maybe a bit "thick" for my liking, but it's working pretty well. Did you do the guitar/drums/bass too, or just the vocals? Personally I'm glad you can't get your voice "cool and raspy", this sound is a nicer…